WoW Forever

enemies now give 50% more in WoW Forever

Blizzard increased from kills inside . When you’re deciding whether to go back, set aside the you got on your first visit.

A grinning adventurer holds a basin overflowing with green mist beside a defeated dungeon creature, while his companion covers her nose.

WoW Forever coverage. Sources and dates identify the announcement and its game context.

What changed on November 8

Blizzard put the live in official World of Warcraft: Forever at about 11:05 a.m. PST on November 8, or 19:05 UTC. It raises from killing enemies in by 50%. In his forum post, Kaivax said the aim was to make it feel better to return for another run. The announced increase is for kills. The post gives no figure for how much a whole run will now earn.

Count the you can get again

Picture a that finished its first visit and a on the way out. That can make the trip look better than a repeat. If everyone wants to go back once, pick a short stretch you can compare. Write down your before and after the fights, and leave out of the count. Choose a stretch short enough to avoid while you’re counting.

Allow for the time before the first fight

Keep track of the wait to get the together as well as the time inside. Those minutes matter when you’re deciding what to do next. A note with the from the fights and the time you spent gives you something useful to compare on another evening.

Sources

  1. Dungeon Enemy XP Increased - November 8us.forums.blizzard.com