WoW Forever

Forever : every Druid and Hunter change in the October 16 report

Part 2 covers Druid forms and auras, Hunter firing and traps, pet ability tuning and specialization fixes in Blizzard's official notes.

A wild-eyed hunter struggles with huge fire and ice traps while a disdainful druid cat and a grumpy boar watch.

Official WoW Forever news. Check the realm version before trying these changes on our independent server.

The firing delay matters before talents

Blizzard's October 15-labelled package was posted on October 16 at 00:15 UTC, 03:15 in Kyiv. This second part covers every Druid and Hunter entry, plus the general wand rule. Both wands and Hunter now need 0.5 seconds standing still before firing. Blizzard explicitly says can still fire during casts such as or .

Druid healing, and forms

High-rank no longer prevents another Druid applying . Free in , or cannot trigger . In and , now creates instead of starting combat at zero ; multiple on one target are also corrected. Rank 1 moves from level 22 to 20, addressing cases where was learned before or . , , and now apply correctly when logging in.

Multiple Insect Swarms no longer compound the target's hit-chance reduction. applies only to spell critical strike chance and reaches the . likewise reaches the , but affects melee and ranged critical strike chance. 's displayed flat damage now reflects 's percentage bonus; actual damage is unchanged. retains the from your last even through or , while those bear forms still prevent regeneration.

Hunter basics and pet tuning

Drawn bows show their arrows correctly. Pets gain the intended and inherit whichever of the Hunter's melee or ranged critical strike chances is higher, rather than always using melee. scale with . A Hunter can maintain one and one together, replacing the old single-trap limit across all types.

reduces healing by 25% instead of 50%, lasts 6 rather than 10 seconds, and has a 15-second instead of 6. reduces casting speed by 30% rather than 60%, lasts 20 instead of 30 seconds, and has a 60-second instead of 30. lasts 3 rather than 4 seconds and moves from a 60- to a 90-second . These are three different control windows; do not carry old timings into a practice plan.

All three Hunter specializations

For , appears at the chosen target and stays attached to that target. reduces 's cost instead of increasing it. For , reaches the and benefits from previously missed talents.

can use while disarmed or without a main-hand weapon; correctly reduces its cost. now triggers only on critical hits from melee or ranged abilities, excluding traps. wording clarifies that its critical damage bonus applies to abilities. That distinction separates ability use from assumptions about every attack a Hunter makes.

Turn the notes into a controlled practice session

On our free TWOW.PARTY / Forever realm, you can practise stopping before a shot, switching forms and tracking pet when the required class and abilities are available. Begin at https://twow.party/?lang=en#play and compare the local version and first. We have not verified that these specific Blizzard changes are installed there. A visual correction also should not be mistaken for an observed damage increase.

Sources

  1. Blizzard: Forever Beta Druid and Hunter changesus.forums.blizzard.com
  2. TWOW.PARTY free training realm and connection guidetwow.party

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