WoW Forever

Forever : Mage redesigns, Paladin and an unclear note

Part 3 covers every Mage and Paladin entry, including new spells, talents, and . Blizzard lists two different formulas.

A deranged mage weighs a tiny frost puff against an avalanche while a furious paladin shelters under his shield in a frozen chapel.

Official WoW Forever news. Check the realm version before trying these changes on our independent server.

A new spell in the official

This is part 3 of Blizzard's package labelled October 15 and posted October 16 at 00:15 UTC, 03:15 in Kyiv. is learned at level 24: a 1.5-second cast dealing damage and slowing movement by 40%, with talents applying to it. Blizzard describes it as a replacement for utility under penalties, with somewhat higher cost and damage. The spell is mentioned twice in the notes, not announced as two separate abilities.

changes the length of its damage window

is correctly consumed by spell casts. no longer incorrectly discounts and shortens a second cast. The talent moves to the first row, takes two points and can also trigger from hits.

becomes a 1.5-second cast. Each use grants equal to 15% of , still stacking four times and increasing 's cost. The effect lasts 15 seconds from its first application instead of ending at the next spell cast. Base cost is unchanged; damage and coefficients both fall by 40%.

is a new 16-point gold medal talent with a 3.5-second cast and 6-second . Its base damage is comparable to ; its calculation also treats the Mage as having extra equal to 5% of maximum . That is a contribution, not a promise to deal 5% of your as direct damage.

talents and shared spell corrections

is not consumed by when is also active. always adds a charge, so a critical produces two. returns to , loses the kill-triggered bonus and adds 8/15 yards of range. accepts five points for 10% total critical strike chance.

now costs three talent points. It adds 1/2/3% damage per qualifying effect you have on the target, capped at 12%. The qualifying effects are , , , and . Mixed-school spells do not build the bonus; can benefit without contributing an effect.

reduces correctly, and is no longer excessively transparent. no longer makes a separate for every target hit by one spell, does not trigger from or , and does not trigger from abilities used outside combat.

changes, with one unresolved source conflict

and can correctly trigger and . 's bonus against targets becomes +200% rather than +300%. The first four targets receive an additional 10% movement slow lasting three seconds longer; Blizzard frames this as control for smaller groups. The spell's visual position is also adjusted.

has two unstruck descriptions in the same official post. One removes the critical chance effect and says each stack increases the next 's damage by 40%, with stacks consumed by that cast. The later description gives , and -empowered a 20/40/60/80/100% application chance; each stack adds 5% damage taken from the next and an additional 7% contribution, up to five stacks. These are not one consistent formula. We report both and do not choose an undocumented final value.

Paladin baseline and control

no longer overwrites . and become and , applied in the same way but able to coexist with blessings. Learning also teaches , which removes either effect from a chosen party or member. This restores individual control instead of forcing one arrangement on the group.

and receive the proper instant-spell coefficients; the notes separately repeat the correction. loses its unintended near-double scaling. 's coefficient per tick falls from 0.095 to 0.042. 's -damage bonus rises from 60% to 90%, and rank 3 moves to its intended training level 26 instead of 25.

, and

's reaches the intended target when used through a . no longer incorrectly gives 50% extra damage against enemies. This is the removal of a mistaken bonus, not a statement that every use of loses half its damage.

's restores 4% instead of 6%, retaining its 3-second . stores a charge each time it triggers, up to four. The next melee auto-attack releases all stored charges as one additional attack each. Blizzard says this restores the Classic Era storage behavior and avoids instant attacks resetting the .

's grants equal to 10/20/30% of instead of 20/40/60%. restored by stops generating . The changes therefore affect both output coefficients and the sources of , which should be assessed separately.

What to practise on our free realm

Our free TWOW.PARTY / Forever realm can help you practise planned cast windows, selecting a support target and reading -related , subject to the local class and version being available. Start at https://twow.party/?lang=en#play and compare actual talents before testing. We do not claim these Blizzard redesigns are installed locally. For a damage comparison, keep gear and target consistent and distinguish a change from a measured combat result.

Sources

  1. Blizzard: Forever Beta Mage and Paladin changesus.forums.blizzard.com
  2. TWOW.PARTY free training realm and connection guidetwow.party

TRINITY / PvP

Create account

Create your game account and start training.

12–64 characters, including a letter and a number. Latin letters and !@#$%^&*()_+=.,:;?~- are allowed. No spaces.

Encrypted registration · Password never stored in your browser